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Isaac Schutz

Composer, Violist, Violinist, Vocalist
My Music



Projects

flow I. (Viola Quartet)

Seeing Music: Daydreams | Director, Composer

​“Seeing Music: Daydreams” is a project centered around the creation of images based on music. The composer, Isaac Schutz, has created five original works of music for the artists to internalize and create art that reflects what they heard. “Seeing Music: Daydreams” will feature the five artists -- Aleta Pérez, Devin Yang, Amari Low Yun, Jade Chiu-Lin, and Fox Zarow -- who have each created three pieces of art to accompany the music. “Seeing Music: Daydreams” is an opportunity to share how composers and visual artists separately and collaboratively create worlds and ideas through their individual mediums and styles.
​https://www.daydreamsartshow.com/

Sketches (2020) | Composer

Sketches is a collection of music I created in the first half of 2020 as we transitioned from normalcy into the pandemic. A lot of this was recorded acoustically, a very different approach than I have with much of my music that I create digitally.

Additionally, Sketch 4: March 6, can be found in Devon Wiersama's upcoming game Bombing!!: A Graffiti Sandbox


Games

THEMALL (2021) | Composer

This is the most unhinged game I have ever worked on and the soundtrack reflects that in an absolutely beautiful way.

Date n' Dash (2020) | Composer

Date n' Dash is a visual novel soundtrack that takes inspirations from Jazz and video game music as well as a  multitude of other genres. 

Play as Lyla, a confident firefighter who finally has a day off. You bump into a cute girl, or rather she bumps into you, on your way to your local café. Will the two of you hit it off? Or will you get your heart broken?

Skygarden Express (2020) | Composer

Skygarden Express was created for Global Game Jam 2020. The soundtrack contains 3 themes that are separated into five tiers. As you progress through the game new tiers are added, bringing energy and additional complexity to the music. 

Bond Breaker (2019) | Voice Casting Director/Sound Engineer

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On this project I hired, recorded, and edited voice lines for the game Bond Breaker. This project was created by the team at CaSTL (funded by the National Science Foundation), and developed by Test Tube Games. 
​
https://testtubegames.com/bondbreaker3.html

Deadboy (2019) | Composer, Sound Designer

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Deadboy is a 2D puzzle-platformer that follows the story of Deadboy — a terminally ill 15-year-old — as he traverses through “The Middle,” a nonsensical place that transcends life and only reveals itself  in death. Featuring a diverse cast of characters with their own unique abilities that they gained through their tragic deaths, Deadboy guides its players through a series of unique, topsy-turvy lands and puzzles that defy reality and subvert the familiar. In either single player mode or local co-op mode, join Deadboy and his friends as they work together to combine their powers and wit to escape The Middle and discover what lies beyond the world of the living.

www.deadboygame.com


Deadboy Music

Global Game Jam (2019) | Composer, Sound Designer

Download:
Jam's Home
Tastes Like Home

Save The Munbax (2018) | Composer/Arranger, Sound Designer

Save the Munbax is an immersive theatre/escape room experience that took place in the Eustis Estate in Milton, MA.
Designed by Kellian Adams Pletcher and Lizzie Stark, featuring the art of sculptor Hillary Scott.

TinySea (2018) | Composer, SFX, Producer

TinySea is an educational game and tool designed to simulate sustainable ocean farming, or aquaculture, and ecosystem management in an era of progressive climate change. Players manage a multi-trophic  aquaculture farm while accounting for relationships between biotic and abiotic factors such as organismal thermal sensitivity, trophic distribution, and seawater temperature. 


The Beauty of Poppies (2018) | Composer, SFX

The Beauty of Poppies follows “The Corporal,” a Marine stationed in Camp Leatherneck, Afghanistan. His choices decide whether the camp runoff will help Aysiir, who assists a poppy farmer, or Vera, a private military commander guarding a girls’ school.

I created the music and worked with a friend, Miles Ragan to create the sound assets.

A Day In Court (2018) | Voice Actor Coordinating, Recording, and Editing. SFX

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A Day In Court is a simulation game of a court case covering all the various parts of a legal case. This game is designed to teach children and young adults the process and procedure of a court case, and some terminology. My role was to create sound assets as well as hire and record voice actors.

http://courts.mi.gov/education/learning-center/Pages/DayInCourt.aspx

Inequality Inc (2018) | Composer, SFX

Play as a newly hired HR representative and attempt to clean up office culture at your new company. This game is designed to focus on gender discrimination, and sexual harassment in the workplace especially in the tech industry. I contributed music and sound assets to the game, as well as dialogue for several characters.


Global Game Jam (2018) | Composer, SFX

I made music and sound assets for 4 games in 48 hours! 

SFX
​Music

Game Trailers and Downloads:
Resist & Transmit (Music and SFX)
Return (Music and SFX)
House of Mirrors (Music)
Pigeon Hold (SFX)



Forested (2017) | Composer

Forested is a 2D platformer developed by Bumpy Ghost Studios where you play as a ghost that is running from a rainstorm. You use your ghostly abilities to solve puzzles and help animals, all the while discovering your past. Forested also won the award for Best Art at the Northeastern University Games Showcase 2017.

I composed the music from Forested by mentally placing myself in the area that I was attempting to emulate. Forested is split up into various biomes that each have their own theme, but still remain firmly within the overall world. This project taught me a lot about creating continuity between songs. As this was a slightly larger scale project as opposed to a simple game with one or two tracks, the music had to flow from one track to another. This was achieved by using similar instruments and harmonies as well as overall maintaining a slow tempo to match the pace of the game. 


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  • Music
  • Recording
  • Resume
  • About Me
  • Contact