Recent Work
Synthesis (2024) | Composer
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.This album is a collection of pieces I composed while obtaining my Master's degree in music composition from the University of Arizona's Fred Fox School of Music.
The "lead single", a piece for solo piano is titled Summer Rain and was debuted at Infloresce & Friends Charity Festival. The solo is performed by Cameron Barton. Recorded by: Isaac Schutz |
Project B-FER (2023) | Composer
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You and 4 other people are trapped underground on a moving subway train. What are you willing to do to get out? Will you play by the rules, or break them?
Built in a few weeks for a livestream audience, Team Streamcope brings you a short puzzle game inspired by the Zero Escape series! Meet a colorful cast of characters and join forces with them to solve the mysteries left behind by the enigmatic Butcher. Logic, think, and break your way out of their riddles, and escape the subway you have been trapped in! |
Projects
flow. 1 (Viola Quartet) (2022) | Composer
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Viola Quartet composed for the University of Arizona Viola Ensemble, the Desert Violas. Will be apart of my album, "Synthesis" coming Fall 2023.
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Sketches (2020) | Composer
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Sketches is a collection of music I created in the first half of 2020 as we transitioned from normalcy into the pandemic. A lot of this was recorded acoustically, a very different approach than I have with much of my music that I create digitally.
Additionally, Sketch 4: March 6, can be found in Devon Wiersama's game: Bombing!!: A Graffiti Sandbox |
Seeing Music: Daydreams (2019) | Director, Composer
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“Seeing Music: Daydreams” is a project centered around the creation of images based on music. The composer, Isaac Schutz, has created five original works of music for the artists to internalize and create art that reflects what they heard. “Seeing Music: Daydreams” will feature the five artists -- Aleta Pérez, Devin Yang, Amari Low Yun, Wudip, and Fox Zarow -- who have each created three pieces of art to accompany the music. “Seeing Music: Daydreams” is an opportunity to share how composers and visual artists separately and collaboratively create worlds and ideas through their individual mediums and styles.
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Games
THEMALL (2021) | Composer
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This is the most unhinged game I have ever worked on and the soundtrack reflects that in an absolutely beautiful way.
Play: THEMALL |
Date n' Dash (2020) | Composer
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Date n' Dash is a visual novel soundtrack that takes inspirations from Jazz and video game music as well as a multitude of other genres.
Play as Lyla, a confident firefighter who finally has a day off. You bump into a cute girl, or rather she bumps into you, on your way to your local café. Will the two of you hit it off? Or will you get your heart broken? Play: Date n' Dash |
Skygarden Express (2020) | Composer
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Skygarden Express was created for Global Game Jam 2020. The soundtrack contains 3 themes that are separated into five tiers. As you progress through the game new tiers are added, bringing energy and additional complexity to the music.
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Deadboy (2019) | Composer, Sound Designer
Deadboy is a 2D puzzle-platformer that follows the story of Deadboy — a terminally ill 15-year-old — as he traverses through “The Middle,” a nonsensical place that transcends life and only reveals itself in death. Featuring a diverse cast of characters with their own unique abilities that they gained through their tragic deaths, Deadboy guides its players through a series of unique, topsy-turvy lands and puzzles that defy reality and subvert the familiar. In either single player mode or local co-op mode, join Deadboy and his friends as they work together to combine their powers and wit to escape The Middle and discover what lies beyond the world of the living.
www.deadboygame.com Deadboy Music |
Global Game Jam (2019) | Composer, Sound Designer
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Save the Munbax (2018) | Composer/Arranger, Sound Designer
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Save the Munbax is an immersive theatre/escape room experience that took place in the Eustis Estate in Milton, MA.
Designed by Kellian Adams Pletcher and Lizzie Stark, featuring the art of sculptor Hillary Scott. |
TinySea (2018) | Composer, SFX, Producer
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TinySea is an educational game and tool designed to simulate sustainable ocean farming, or aquaculture, and ecosystem management in an era of progressive climate change. Players manage a multi-trophic aquaculture farm while accounting for relationships between biotic and abiotic factors such as organismal thermal sensitivity, trophic distribution, and seawater temperature.
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Inequality Inc. (2018) | Composer, Sound Designer
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Play as a newly hired HR representative and attempt to clean up office culture at your new company. This game is designed to focus on gender discrimination, and sexual harassment in the workplace especially in the tech industry. I contributed music and sound assets to the game, as well as dialogue for several characters.
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